BBL SuperCoach double rounds 2026-27: when to trade in and out
SuperCoach BBL 2026-27 has 10 club doubles spread across 5 of its nine rounds, and only two byes. Fantasy League Lens mapped the BBL|16 fixture against SuperCoach's own round dates to show when to bring double-game players in, when to move them on, and which two rounds deserve your Trade Boosts.
Playing in a private league? Once Round 1 locks, SuperCoach BBL league tools show who owns each player in your league and every rival trade.
What a double is worth
Every game a player plays inside a SuperCoach round counts. So a player whose club plays twice only needs to average more than half of what a single-game player averages to outscore him that round.
On last season's averages, Matt Short of the Strikers (64.6) projects about 129 across the Strikers' two Round 1 games, while Marcus Stoinis of the Stars (84.5) projects 84.5 from one. Stoinis is the better player and costs $232,900 against Short's $178,000, but for that one round the double wins.
Games per club, round by round
Every club plays ten regular-season games. What differs is when. The last column adds up Rounds 1 to 3, the stretch before most coaches have used many trades.
| Club | R1 | R2 | R3 | R4 | R5 | R6 | R7 | R8 | R9 | R1 to R3 |
|---|---|---|---|---|---|---|---|---|---|---|
| Heat | 2 | 1 | 2 | 1 | 1 | 1 | 1 | 0 | 1 | 5 |
| Hurricanes | 1 | 2 | 1 | 1 | 0 | 1 | 1 | 2 | 1 | 4 |
| Renegades | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
| Sixers | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
| Stars | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
| Strikers | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
| Thunder | 2 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 |
| Scorchers | 1 | 1 | 1 | 1 | 2 | 1 | 1 | 1 | 1 | 3 |
Bold 2 is a double, 0 is a bye. From the BBL|16 fixture and SuperCoach BBL's published 2026/27 round dates. The full fixture lists every match.
The Heat play five games in the first three rounds, more than any other club, with doubles in Rounds 1 and 3. On last season's averages their leading scorers were Tom Curran (68.4), Matt Renshaw (65), Jack Wildermuth (63.4). The Scorchers play only three games in that stretch, then double in Round 5.
The plan, round by round
Your trades come after each round, so a double has to be set up in the trade window before it. This is the order the fixture gives you.
| Round | Dates | Doubles | Byes | What to do |
|---|---|---|---|---|
| Round 1 | 12 Dec to 19 Dec | Heat, Sixers, Strikers, Thunder | None | Pick them in your starting side. No trade needed. |
| Round 2 | 20 Dec to 25 Dec | Hurricanes, Renegades | None | First trade window. Move Round 1 doubles that now play once toward these two. |
| Round 3 | 26 Dec to 29 Dec | Heat, Stars | None | The Heat double again, five games in the first three rounds. |
| Round 4 | 30 Dec to 1 Jan | None | None | Every club plays once. A quiet round to fix injuries and form. |
| Round 5 | 2 Jan to 4 Jan | Scorchers | Hurricanes | First Trade Boost round: a Scorchers double and the Hurricanes bye in three days. |
| Round 6 | 5 Jan to 8 Jan | None | None | Every club plays once. |
| Round 7 | 9 Jan to 11 Jan | None | None | Every club plays once. Set up for Round 8. |
| Round 8 | 12 Jan to 15 Jan | Hurricanes | Heat | Second Trade Boost round: a Hurricanes double and the Heat bye. |
| Round 9 | 16 Jan to 18 Jan | None | None | Every club plays once. Last regular-season round. |
Do not sell the Hurricanes for their bye
The Hurricanes miss Round 5 and then play twice in Round 8. Trading a Hurricanes player out for the bye and back in for the double costs two trades for the same player. An emergency replaces a starter in the same line who does not play, so a playing bench player in that line covers the Round 5 bye and you keep the Round 8 double. On last season's averages the Hurricanes' leading scorers were Nikhil Chaudhary (46.8), Nathan Ellis (43.4), Rishad Hossain (43.4).
The Heat run the other way: doubles in Rounds 1 and 3, then a bye in Round 8. A Heat player bought for the early doubles has done most of his extra work by Round 3, which makes him a natural sale when you need cash or a trade later.
Where the two Trade Boosts go
You get three trades after each round and two Trade Boosts, each allowing a fourth trade once. Round 5 and Round 8 are the only rounds where a double and a bye land together, so they are the rounds where a fourth move does the most: one trade can bring in the double while another clears a player on the bye.
The game's season total is 26 trades, exactly three for each of the eight trade windows plus the two Boosts. Saving trades buys you nothing, so use them on doubles, injuries and form.
Let your league decide the close calls
Fantasy League Lens captures your private SuperCoach BBL league after each lockout. Its trade plans count every double and bye in the coming round, its lineup call names your best twelve and emergencies, and it shows which of your rivals already own the double-game players you are looking at. The season pass is A$9.99 until the first ball at 8.10pm AEDT on 12 December, then A$14.99, with no subscription.
Free tier · No credit card · Capture opens Saturday 19 December, when Round 1 lockout lifts
Averages are 2025-26 BBL SuperCoach averages for players with five or more games, from SuperCoach BBL's player list on 4 November 2026, when clubs were still naming their squads. Prices are starting prices on that date.
Common questions
Which clubs have double rounds in SuperCoach BBL 2026-27?
Round 1: Heat, Sixers, Strikers and Thunder. Round 2: Hurricanes and Renegades. Round 3: Heat and Stars. Round 5: Scorchers. Round 8: Hurricanes. Rounds 4, 6, 7 and 9 have no doubles.
When should I use my SuperCoach BBL Trade Boosts?
Round 5 and Round 8 are the strongest cases. Round 5 has a Scorchers double and the Hurricanes bye; Round 8 has a Hurricanes double and the Heat bye. Each Boost allows a fourth trade once.
How many trades do you get in SuperCoach BBL?
Three trades after each round, plus two Trade Boosts that each allow a fourth trade once. The game sets a season total of 26, which is exactly three for each of the eight trade windows plus the two Boosts, so there is no reason to save trades.
